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reasoned judgement. The truth will send them screaming into their homes.’
‘I can see that we’re using a lot of memory . . .’ I said.
My father let out a tiny fragment of a laugh that sounded more like a bark than an expression of humour.
‘Memory,’ he said. ‘If only people could see how much of a curse that word has become . . .’
He slammed his left hand on to the dashboard.
I didn’t get another word out of for the rest of the journey, but sitting there in the passenger seat I suddenly realised that there was something different about him.
It was an odd, inexplicable thing. When my father had looked me in the eyes, I could have sworn that his eyes were brown.
Dark, hazel brown.
My father’s eyes are, and have always been, blue.
LinkList/Peter_Vincent
333/F11B/501
My Top 5 Virtual GameServer Games
5. Everyone’s Polo
There’s Polo, then there’s Everyone’s Polo.
With 30 different genetically-engineered horses and another 30 cybernetically-enhanced battle steeds, you must rise to the top of the pile in the Premier League of Polo, while managing your stables, budgets, and compete against riders with uncanny AI.
It’s the next best thing to playing.
4. Dimensiongate 4
The first three Dimensiongate games have tried to fuse puzzle solving, theoretical physics and simple yet effective graphics, but with this one LUminOUS games have really pulled out all the stops.
You’re still solving complex puzzles based on the laws of physics but it’s never looked better, or felt more important, to solve equations.
3. Corona
This one’s more than a little controversial: the developers got a lot of bad LinkMins for making what is, in effect, a war simulation. OK, they manage to dress up in hi-tech, outer space disguise, but at heart this is all about the pure exhilaration of armed combat. As part of a team of space soldiers, the future of the human race lies in your hands. As does a veritable arsenal of flesh-ripping weaponry.
2. Darkness Eternal
Not my usual kind of fare, but Darkness Eternal is a remarkably gripping and complex thriller that psychologically profiles you as you play, bending the game to fit that profile. It draws its imagery from your own mind, and uses the user’s own thoughts against their game character as weapons.
And the coolest thing? If your mood is different, the game is different.
1. Last Quest XXII
As a warrior of light you are tasked with saving the world from falling into chaos at the hands of the cruel tyrant Malevola.
Sounds simplistic?
It isn’t.
Last Quest is always at the bleeding edge of game development, and XXII pushes the envelope wide open. Intuitive control system and filament feedback make this the biggest and best yet.
And the plot – wow, almost totally impenetrable.
You are Cantone, the last in a long line of warriors of the Light and your quest begins as peace reigns, for the first time ever, over the world of Evaline. The Great Machine – a device that cancels out magical energy, has finally removed magic from the planet. It means that, for the first time in its history, Evaline is free of the influences of gods and wizards. Humankind is finally free to make its own destiny.
Only one source of magical power remains – the MotherStone.
Your last task as a warrior of light, before retirement to the Hall of Heroes, is to transport the MotherStone from Nimbus, the cloud city, to Eurazia, the site of the great machine, where it can be processed and made safe.
But dark forces led by Malevola, the deathless mage, are determined that your quest should fail. If the MotherStone falls into Malevola’s hands before it is made safe then it will become a weapon of unimaginable power – the last magic in a world now defenceless against magic.
-12-
File: 113/45/03ait
Source: LinkData\LinkDiary\Peter_Vincent\Personal
Perry flashed me when I got back to my room.
?What the hex was all that
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