you up to it?”
To find out more about the mission, go to 23 .
If you decide you don’t want any part of this adventure, go to 49 .
11
You fire a volley of energy bolts and missiles at the window shutters.
A gaping hole appears and the effects of the bomb are cancelled. However, the control room is destroyed and the palace begins to drop down through the sky.
You open the DART’s power unit and slip Hurrikano’s crystal inside. Let’s hope QTee was right, you think as you leap through the hole. You start to drop. Around you hundreds of winged creatures are pouring from out of the doomed palace.
Fly, you think. Incredibly the suit responds to your thoughts. The crystal does work! You fly away from the palace towards the lower cloud levels. You land and order the DART suit to teleport you back to Earth.
Go to 50 .
12
“Navigate the route to the palace,” you order.
“Head to the upper cloud belt,” replies the DART’s NAV system.
You look up and see more clouds. They also have buildings on them. Many creatures are flying between the cloud belts, but they all have wings. You wonder how you are going to get to the upper clouds.
As you stare skywards, a huge creature circles above you. It is a cross between a huge bird of prey and a dark cloud. It squawks at you, spitting a lightning bolt from its beak. The bolt just misses you.
“DANGER! Cyclone hawk!” cries the DART suit’s computer as the hawk dives at you with its deadly steel talons outstretched.
If you want to kill the hawk, go to 35 .
If you want to try and capture it, go to 44 .
If you want to teleport back to Earth, go to 41 .
13
As you walk by the objects, you hear a humming noise, which turns into a deafening roar.
“DANGER! DANGER!” warns the DART suit.
Before you can react there is a huge rush of wind. The objects transform into enormous tunnels of spinning black clouds reaching up into the sky.
Their mouths open from within the depths of the black cloud, to reveal sets of rotating blades! Like a hurricane, the wind sucks you towards the gaping mouth of one of the creatures.
“STORM REAPERS!”
You can hardly hear yourself think as you are pulled towards the maelstrom and the rotating blades.
If you want to teleport back to Earth, go to 41 .
If you want to try to blow up the creatures with a bomb, go to 38 .
If you want to use your eGun, go to 29 .
14
As the helicopter spins wildly through theair, you reach over and shake the pilot. It ishopeless; the man is unconscious.
“Take over the controls,” yells Agent Lee.
You push the pilot out of the way, and wrestle with the joystick. Just as you think you have things under control, another gust of wind blasts the helicopter.
Go to 26 .
15
You fire a stream of eGun energy bolts into the body of the gas giant.
To your amazement, the creature absorbs the energy and fires them back at you!
You just avoid being killed by your own shots!
The creature points its finger and unleashes a volley of flaming gas bombs, which explode around you.
To continue the fight, go to 27 .
To teleport back to Earth, go to 41 .
If you wish to take advice from the DART computer, go to 46 .
16
You put the eGun to the creature’s head. “You will take me to the upper cloud belt or die,” you say. The DART suit translates. The creature squawks and nods its head.
Carefully, you release some of the bonds that are holding the hawk captive. You climb onto its back and clamp the suit to the hawk’s body. “Let’s fly!”
The creature takes off and within seconds you arrive at the upper cloud belt. You order the hawk to land out of view of Hurrikano’s forces. The creature obeys.
As you climb down, the creature tears at the net with its talons. The steel ropes give way and it takes to the air.
If you want to kill the cyclone hawk, go to 33 .
If you want to let it escape, go to 25 .
17
“Tell me more about the bombs,” you say.
“The TD bomb is a
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