owns the place. But he left. And you need to leave, too, if youâre not ordering. Weâre busy.â The hostess shooed Anna and José back toward the door with her menus.
âDo you know where he went?â Anna asked.
âSaid he had to go home early.â
âGo home early?â Anna turned her head to the window, where the snow was falling so thick and fast, the planes on the runway were just ghosts covered in white. âI thought the roads were closed! Is he coming back?â Anna called over her shoulder after theyâd been ushered all the way back to the hallway.
âWho knows?â The hostess held up menus to the next couple in line. âTable for two?â
âThereâs definitely something up with that guy,â Anna said as she and José left the diner. They found Henry and Sinan sitting in side-by-side shoeshine chairs, leaning together over Henryâs GamePrism. The shoeshine guy was nowhere to be found, but Hammurabi was sniffing at Henryâs sneaker as if he might lick it clean.
Henry looked up. âOh, hey! Did you find the flag? That guy had it hidden in the restaurantâs silverware drawer, didnât he?â
Sinan snickered, and even Hammurabi seemed to have a sort of smirk on his face. Anna folded her arms. âYou can laugh all you want, but I think that Snake-Arm guy is hiding something. Thereâs no way he just left to go home in the middle of this.â Anna gestured toward the window.
âNo, that doesnât really add up,â José agreed. âBut we canât go running out there to track him down. Iâm afraid we bit off more than we can chew here.â
Sinanâs face lit up, and he pulled his sketch pad from his pocket.
While he drew, Henry chased his GamePrism bank robbers.
José patted Hammurabiâs head thoughtfully, while Hammurabi looked longingly at the doggy bags being carried out of Pickersgill Diner.
Anna stared out the window at the fat snowflakes. There had to be something they could do to help while they were stuck here. A little investigating wasnât biting off more than they could chew, was it?
âWhat do you think?â Sinan held up his sketch.
âVery nice,â Anna said. âBut I still think ââ
âWRROOOF!â
Hammurabi jumped up and barked at a group of men hurrying out of the candy store behind them.
It was Senator Snickerbottom and his crew. âGood boy, Hammurabi!â Anna said. âMaybe I can finish my interview.â She headed for the men, but then she stopped and turned. âLook!â she whispered. âItâs him!â
They could see half of Snake-Armâs face sticking out from behind a big rack of gummy worms at the candy store entrance. He kept his body hidden but peered down the hallway as Snickerbottom and his men walked away.
Then Snake-Arm looked around, came out from behind the rack, and ran into the electronics store next door.
âHeâs following Snickerbottom!â Henry said, finally looking up from his game.
Sure enough, Snake-Arm reappeared, half hidden behind a stack of remote control airplanes, and peered down the hall. Ducking in and out, behind book displays and candy counters, Snake-Arm tailed the senator and his men past four more stores.
âWell, forget the bank robbers, then.â Henry stood up from the shoeshine chair and tucked his game into his pocket. âWeâve got a real-life suspect to chase now.â
âSo why would Snake-Arm be after Senator Snickerbottom?â
Pacing back and forth in front of the big window of Gate B-16, Anna asked the question over and over. She kept having to step around Henryâs GamePrism cord and Joséâs feet, stretched in front of him as he leaned back in his chair watching the snow fall.
Theyâd crept along, following Snake-Arm following Snickerbottom past three more stores, then up to the door of a bar, where a bouncer
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