it fall back over the gunâs grip.
He said, âWeâme and the guysâare competitive by nature. Business, extreme sports. We donât mind people trying to best us, because it makes besting them that much sweeter.â
At his sides, his fingers began to waggle, fast, more Beethoven than Mahler. He faced Tom, stepped toward him, turned away again. Pentup energy, anxious to do whatever it was he had planned.
âBad? The black guy?â Declan said. âOne of the best skateboarders in the world.Weâre developing a game thatâll make Tony Hawkâs look like Pong.â He turned a squinting eye on Tomâs blank expression. âYou know Tony Hawk?â
âSorry.â
Declan sighed. âOkay, Pru . . . Pruitt? Major Unreal player. Up there on Quake too.You do know Unreal? Quake?â
Tom shook his head. He was thinking of Laura. Dillon.
âOnline shooter games. Hundred thousand players worldwide. Really big deal outside of Podunk towns like this. Get this . . .â Somehow, his face reflected even more self-satisfaction. âThe guyâs a geek, working for, I donât know, Radio Shack, right? Rushes home every day and gets on the computer. Iâm watching the stats. Heâs good. So I call him, say, âYou wanna real job? come join my posse. See the world. Be all you can be.ââ He laughed, a dry, humorless sound.
Tom didnât know why, but he thought it was a good idea to keep the man talking. Maybe heâd give something away Tom could use. He nodded toward the kid whoâd wanted the Ms. Pac-Man and Galaga games. âAnd him?â
âKyrill . . . just a young kid, right? Seventeen. The guy wrote a video game thatâs about to outsell Halo 2, another game you wouldnât know. Exclusive to Xbox, but it still sold 3.5 million copies. By yearâs end, Kyrillâs will have that beat. And heâs working on another one. Iâm telling you, the kidâs brilliant. This next oneâs gonna blow everybody away. Itâll change gaming forever.â
Tom met his eyes. âWhat do you do?â
He smiled. âI run the company that makes Kyrillâs games. I sponsor Bad, Pruitt, some others. Iâm the money man and the mastermind.â
He said it without irony.
Seeming to take Tomâs silence as an incitement, he said, âFunny thing is, the most valuable people arenât always the ones with a single extraordinary talent. Itâs the person who knows how to bring them together, orchestrate them into achieving something much bigger than their individual skills could do on their own. Itâs the person who recognizes talent, nurtures it, makes it work for him. Henry Ford didnât know how to design a combustible engine, but he knew how to bring together the people who did. Vince Lombardi never played pro ball, but what a coach, huh? He knew how to motivate players and taught them how to reach their potential and work together to make great teams. My father . . .â
He stopped. His jaw tightened, and he turned away.
Something there.
âYour father?â
âForget it.â
His father . . . in the context of that speech, with everything else Tom knew about Declan: Seattle, moneyman, video games. His last name . . .
âBrendan Page?â
Declan faced him. âYes, that Page.â
Self-made billionaire, many times over. Into just about everything: software, telecommunications, entertainment, publishing, military equipment. Tom wasnât into following the sordid lives of tycoons or celebrities, but youâd have to live with bears to avoid running into Brendan Pageâs name. It was usually associated with negative news: allegations of price-fixing and unfair competition; outcries from family organizations because one of his companies had planned a particularly distasteful book or a movie that pushed the limits of decency; it was often his companyâs weapons that
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