to the bottom of the Sea of Sorrows. This was the Sinking of Orr.
The screen darkened again, and the scene shifted back to Ascalon, where the charr were besieging its greatest metropolis, Ascalon City. The feline assailants broke through the gates and were soon on the walls, fighting the human soldiers. On the tallest tower the human king, Adelbern, fought with a powerful charr. The two locked their blades and there was a great explosion. The charr were all blown away as if by a wind, and the humans all went pale: they had become ghosts. This was the Foefire.
After another flash, a large black blot ran from one edge of the screen to the other under the waves. Then the blot opened a great draconic eye. Now the ruined city of Arah rose from the waves, and at its tallest point a great winged form spread its wings and roared at the sky. This was the Rising of Orr, and with it the waking of the undead Elder Dragon known as Zhaitan.
The dragon roared again and flashed its wings, kicking up a great wave as it did so. The wave traveled to the right, the risen city retreating to the left, and now a new city appeared at the right hand side of the screen. This was Lion’s Arch. The wave struck it, and pieces of the city flew in all directions. When the dragon rose, the original Lion’s Arch was flooded and swept away into the sea.
The screen darkened one more time, and now the scene was of refugees entering from the left. They were dressed like Krytans and Ascalonians and Canthans and Elonians, and brought wagons with their belongings and great packs. Rising up before them came the walls of Divinity’s Reach, and with them the upper city, and atop the upper city the Queen’s Palace. Atop the tower the queen appeared, clearly modeled after Queen Jennah, welcoming the refugees to the city, and confetti drifted down from the sky as the happy travelers reached safety. The last of the refugees traveled into the city, the gates closed, and the banner of Divinity’s Reach was raised from the queen’s tallest tower.
The crowd politely applauded, and the puppeteer, a small, smiling Canthan woman, stepped from behind the screen to take her bows, her puppets mounted on slender sticks. Riona did not applaud but simply moved on, and Dougal followed. She passed the ale tent and took a pint of lager. Dougal took one as well, careful to let her pay. She sat down at one of the nearby tables. Dougal sat across from her, and they were silent for a moment. Riona looked at the rough, knife-carved tabletop.
“Riona, I …” Dougal started again.
“I want you to know …” she said, bitterness in her voice, then stopped. Dougal held his tongue, and in the distance the band shifted to a different tune, more of a waltz converted into steam and strained through brass fittings.
She continued. “I want you to know that, were it up to me, I would have left you there to rot. Likeyou left me.”
“I didn’t mean to—” Dougal said.
“Like
you
left
me,
” repeated Riona, piercing him with her blue steel eyes.
“It was …” Dougal started, then realized that the words “not my idea” would not be well received, nor would they be true. “. . . a mistake. I’m sorry. We shouldn’t have left you.”
“You didn’t just
leave
me,” Riona snapped. “You knocked me out and left me for the Ebon Vanguard to find. You left me to pay the price for your crimes.”
Now it was Dougal’s turn to look at the table. Five years ago, he and Riona and the others had all been in Ebonhawke, members of the Ebon Vanguard. They weren’t very good at soldiering, and all of them talked about various schemes to get them to Lion’s Arch, to Divinity’s Reach, to anywhere but within a city besieged by the hated charr.
Then Dak found the map—the map to the original Ascalon City. A map that showed the towers and streets of that ancient human city from the times before the Searing and the Foefire, before the devastation of the charr. A map that showed
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