cool things to look at, what more did he need?
He moved to the door to the smaller room, looked through. It had been made into a bedroom. Another full wall window into space took up the far wall, while most of the rest of the room was taken up by a large, much larger than king sized, bed. Four poster. Sheer sheets of some kind of white, see-through fabric hung from the three sides not used by the massive headboard.
“Do people really use beds in this game?” he wondered, amused. He moved to the one other piece of furniture; a georgian wardrobe that matched the bed. He opened it. A standard in-game storage space for whatever weaponry or armor he cared to keep there. It was empty.
Duncan returned to the main room, hopped down into the couch and sat, looking over the fire pit out into the stars. He brought up the game wiki over the window and began reading on interior decoration.
“How did they do it so fast?” he muttered. The answer was quickly forthcoming and, Duncan thought, should have been obvious. The various apartment layouts could be created with the decorator tool, expensive naturally, and stored, as blueprints. All they had been required to do to fulfill their contract was to look at his design request, choose one of their stock blueprints, do the same for the other decorations they’d built - the couch, fire pit, fish tank and bedroom suite - then come into the apartment and set them. It probably hadn’t taken them more than a few minutes after they’d received the bid. Still it looked great and he left them a five star, glowing review.
He reopened the decorator’s page and started a new series of requests. He asked for, and didn’t see any reason why they wouldn’t fulfill, a series of custom build jobs. He described, in detail, what he wanted from each room. He asked for plain, undecorated spaces, but each meticulously described as to their dimensions, as well as the location of any doors. He also requested that this contract be filled via blueprint only. He would, he said, do the placement himself.
He’d need to purchase a decorator tool to do the placement. He was fine with that, but he didn’t want to spend the time to learn how to use the CAD interface to actually architect the spaces.
Duncan paused, partway through drafting the email.
“ Clive,” he said, “am I right to assume that I can place apartments within my space station?”
“ Yes, sir,” Clive answered. “You can build most facilities available to colony owners, including apartments. The cost is determined, in this case, by the square footage. ”
He continued with the email, explaining that he understood the odd nature of this request and he had also read and understood the placement requirements. He assured them that the contract was to be considered as-is and that if he found himself unable to use the blueprints, he would in no way seek to get a refund. He also added that they were free to keep and sell the designs they built for him as part of their blueprint database. It was best, he thought, to forestall as many questions they were likely to have before work began; he had enough ‘clarification’ emails to deal with in his day job, he didn’t want to worry about that in the game.
He sent the email then leaned back in the couch, looking once again past the space traffic to Kepler 22B and the stars beyond.
Duncan smiled yet again, happy with his purchase, then turned, got up from the couch, and left, returning to the space station. He was, he thought, glad that the game designers had allowed the ability to go from station to station, for a fee, of course, provided you had already visited them both. He made a mental note to take the Shepherd Moon on a grand tour of all of the various stations; West Coast America, South America, Brazil, Australasia, the Japanese and several other Pacific Rim locations, the Russian, European, African and, of course and likely first, the Indian. He wondered if any other
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