a nonvulnerable game and 500 points for a vulnerable game. A part score on the fourth hand may reach game with a previous score. If it does not, the team gets a bonus of 100.
Honeymoon Bridge
Honeymoon Bridge is played with two players using a standard pack of fifty-two cards. The dealer deals thirteen cards, face down, one at a time to each player. The remaining cards are turned face down to form the stockpile.
The game begins with the dealer’s opponent leading the first card. The dealer must follow suit if able. The winner of that trick takes the top card from the stockpile and the opponent takes the second card. The winner then leads the next trick. After the stockpile is depleted, a round of bidding occurs as in standard bridge. When bidding is complete, the declarer leads the first trick and the remaining tricks are played as before, only now a trump suit is involved if the contract contained a trump. Scoring is the same as in bridge.
Calypso
NUMBER OF PLAYERS: Four
EQUIPMENT: Four standard decks of fifty-two cards
TIME: Two hours
PARTNERSHIP: Yes
COMPLEXITY: Medium to high
The objective of Calypso is to score points by building suit stacks, called calypsos, from ace to king in your own trump suit. This game can get complicated because each player has his own trump suit. Don’t forget to pay attention when your opponents throw down their cards. The game is typically played with four people in two teams, with partners sitting across the table from one another. You’ll use four standard packs of fifty-two cards, with aces high and twos low.
Choosing Your Trump
Calypso opens with each player cutting one deck to determine individual trumps and seats. The player with the highest card picks his chair and his trump. His partner takes the seat and trump opposite him. Spades and hearts are partners and diamonds and clubs are partners. The dealer shuffles all four decks together and deals thirteen cards to each player.
PLAYING THE TRICKS
The player to the dealer’s left plays his first card, laying down any card from his hand. Play continues clockwise around the table. When it’s your turn, you must follow suit if possible, or otherwise play another card from your hand. The winner of the hand is the player who plays the highest card in the trick led, who plays his trump, or who overtrumps by playing a higher card in his own trump. The exception is if someone leads with a card from his own trump. He automatically wins the trick even if another player plays a higher card in that suit, unless another player trumps or overtrumps. If two players lay identical trump card values, the first card wins and that player has the advantage. If two players lay identical cards, the first beats the second unless the second player to lay down is playing a card from his own trump. For instance, if the player before you lays down a 10♣ and you also lay down a 10♣, he beats you unless clubs is your trump suit. Your goal in winning these tricks is to obtain cards in your own trump suit to build calypsos.
When you lead a card that is not your trump (if you lead a Q♣ when your trump is spades), the player who has that trump suit (clubs in this example) does not win by playing a club, even though it is his trump suit. Otherwise every hand would have a trump! He may only win a trick by playing a club when a suit other than clubs is led.
BUILDING CALYPSOS
When you win a trick, you take any cards from that trick that will help you build your calypso. A calypso is a suit stack (ace to king) in your trump suit. You may only build one calypso at a time, so if you already have a four in your trump suit, and you win another four (since you’re using multiple decks of cards), you must discard it. You keep your calypso stack in front of you, easily accessible for adding cards. After you take any cards that help you to build your calypso, you may pass any cards that help your partner build his calypso. You then discard the remaining cards.
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