Bearer sent by the Warlock Lord to destroy them. Jair knew their story; barely older than he, they had fled all the way eastward to Culhaven and the Dwarves. But Jair Ohmsford was no less able than they. He, too, had been raised in the Vale, and he knew something about surviving in unfamiliar country.
As he fled through the forests of the Vale, carrying with him little more than the clothes on his back, the hunting knife in his belt that all Valemen wore, and the leather pouch with the Elfstones tucked within his tunic, he did so with confidence in his ability to make his way safely to his destination. There was no panic in his flight; there was merely a keen sense of expectation. For just a moment, when he had stood within the kitchen of his home, hidden within the shadows of the great hearth, listening to the silence, knowing that only a room away there waited one of the Wraiths, and feeling the evil of the thing permeating even the air he breathed, there had been real fear. But that was behind him, lost in the darkness that slipped steadily back into the past as he raced ahead, and now he was thinking with clarity and determination.
The destination he had chosen in fleeing the Vale was Leah. It was a three-day journey, but one he had made before and so could make without danger of becoming lost. Moreover, help that could not be found in the Vale could be found in Leah. Shady Vale was a small hamlet, its people ill- equipped to stand against the black walkers or their Gnome allies. But Leah was a city; the highlands were governed by monarchial rule and protected by a standing army. Rone Leah’s father was king and a good friend to the Ohmsford family. Jair would tell him what had befallen, persuade him to send patrols south in search of his parents so that they could be warned of the danger that waited in the Vale, and then all of them would take refuge in the city until Allanon returned with Brin and Rone. It was an excellent plan to Jair’s way of thinking, and he could find no reason that it wouldn’t be successful.
Still, the Valeman was not about to leave anything to chance. That was the reason that he had brought the Elfstones, taking them from their hiding place where they might have been found, though taking them meant revealing to his father that he had known all along where they were hidden.
As he ran, working his way steadily through the Vale forests toward the rim of the valley, he tried to recall everything that the old tracker had told him in their talks about disguising one’s trail from pursuers. Jair and the old man had played at it like a game, each contriving new and different twists to the imaginary pursuits that made up their game, each delighting the other with a kind of grim inventiveness. For the tracker, experience was the touchstone of his skill. For Jair, it was an uninhibited imagination. Now the play adventure had turned real, however, and imagination alone was not going to be enough. A bit of the old man’s experience was needed, and Jair called to mind everything he could manage to remember.
Time was his most pressing concern. The quicker he reached the highlands, the quicker those patrols would leave in search of his parents. Whatever else happened, they must not be allowed to return to the Vale unwarned. Therefore, no unnecessary time must be spent in disguising his trail eastward. This decision was reinforced by the fact that his skills were admittedly limited in any case and by the further fact that he could not be certain that the Gnomes and their dark leader would come after him. He thought that they would, of course, particularly after hearing from the Gnome he had locked in the wood bin. But they would still have to track him, and that would slow them down somewhat, even if they were to guess which direction he had taken. He had gained a head start on them, and he must take advantage of it. He would run swiftly and surely, his purpose fixed, and they must try to catch
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