rocks rising upward.
The hill was not a sheer wall, closer to ladder than slope, but the sharp-cut moonlight created inky shadows which would make footing more than uncertain. "Probably," she said, touching the rope which bound them. His faint glow was nothing in the mist, or even the corridor, but would stand out against the black and silver of the rocks.
She tried to make out what it was he was looking at, and thought she could see a darker outline directly above. The prospect of finding a place to shelter for the night did not cheer her, not when she would be alone with Cor-Ibis.
Before heading up, they took advantage of the muffling quality of the mist to relieve themselves, then Medair coiled the rope and tucked it back into her satchel. The ascent proved relatively easy, though Medair's shins gained several bruises in the process because they could not risk going slowly.
Keridahl-glow did little to help Medair navigate the cave entrance, which gave them room to move side by side, but not quite enough for Cor-Ibis to stand upright. He motioned for her to wait, and felt his way blindly forward, head lowered. She could see from the way he bent further that they had not found anything sizeable.
"The base is almost level," he said, returning, "but it lowers and narrows, and I believe ends shortly beyond the point I could reach." He glanced at a spike of rock on the ramp side of the cave's entrance, which cut off view of the watching-posts. "We will wait here for dawn."
Medair turned to practicalities, because there were an overwhelming number of things she did not want to think about. They could not stand comfortably in the cave, and the fact that Cor-Ibis had not cast a simple night-sight enchantment told her how very near the edge of exhaustion he was. She groped in her satchel, knowing she would have to stand guard while he rested.
Bedrolls and blankets served to pad the uneven floor, and they sat on the rim of the cave entrance to eat the modest meal fished from the depths of Medair's satchel. Dried fruit, nuts and stale biscuits. But now that they were out of the wind, and were no longer focused on moving, black memory threatened to crush her. The weight of it was exhausting. How long had it been, since she had woken? She'd lost track of time after the Horn.
"Do you want to go through Bleak's Hoard tonight?" she asked, searching for some useful occupation.
"Describe it to me."
Medair made a soft noise in her throat. No small task. "There are twelve rings," she said. "No, eleven now, since the invisibility one shattered. One gives strength, along with recklessness. One controls animals – much in the manner of the vellin spell. One teleports the wearer to a place within sight. I haven't the sensitivity for divination, so the others remain unknown, just as I don't know the function of four bracelets, seven swords, twelve knives, sixteen amulets, and a necklace and crown which appear to be part of a set. There's a shield-caster which will cover, oh, a circle four feet in diameter. Dozens of small objects – a set of cards, tiny scales, statuettes – which I never even attempted to understand. The necklace and crown, one of the swords and a statuette are all so extraordinarily powerful that I wouldn't suggest even taking them from my satchel. Any strong mage in the castle would sense them, for they proclaim their power almost as loudly as the Horn."
"Divination would best be left for the morning," Cor-Ibis said. If he was surprised at how little she knew about the Hoard, he didn't reveal it. "When our minds are clearer and it is possible to see without attracting attention with mageglows." He lifted one faintly shining hand, perhaps ironically. "Do you have strength enough to cast wend-whispers, Keris? We can try to coordinate rejoining in the morning, though it will not be a simple matter, particularly if the mist rises again."
"To Avahn and
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