you to give her another Gold Crown. You look to the owner of the inn and he frowns and shakes his head. The old crone is clearly a charlatan and she will tell you anything she thinks you want to hear so long as you continue to pay her. You snatch your hand away and tell her to leave. Muttering darkly, she picks up her basket and scuttles out of the inn, slamming the door behind her with a resounding crash.
It is getting late and you are feeling tired after your long day's ride, so you bid goodnight to the owner and retire to your room to sleep.
To continue, turn to 242 .
70
The meteor is deflected by a plume of water that you are able to summon from the surface of the raging sea. Yet the power of this plume is not sufficient enough to prevent the flaming fireball from striking and scorching the left side of your body: lose 10 ENDURANCE points.
If you have survived this grievous injury, you can continue by turning to 132 .
71
Your Arrow punctures the leader's breastplate, but its steel tip does not sink deeply enough into his chest to cause him a fatal wound. He snaps the shaft of the missile in two and casts it aside with contempt. To your dismay, you see that his men are greatly impressed by their leader's apparent invulnerability and this helps to revive their flagging morale.
Turn to 5 .
72
You look to the bell and use your Kai Mastery in an attempt to locate the creature, but you can sense nothing unusual. Then a knot of fear tightens in your throat when suddenly you detect a powerful aura of evil. You turn to look at the cowering cleric and your fear becomes an icy terror when you realize that
he
is the source of the evil. Slowly you move backwards towards the stairs and he pleads with you not to go. Then he abandons his pretence. The pupils of his eyes shimmer and become spheres that glow darkly amber, and in a terrifying instant his body transforms. One moment he is a bearded holy man and, in a split-second blur, he becomes a snarling hulk of black-furred death. With breathtaking speed it leaps at you and slashes at your throat with its razor-sharp talons.
If you possess a Bow and wish to use it, turn to 345 .
If you do not possess a Bow, or if you choose not to use it, turn to 204 .
74
‘The people of Hikas are living in fear of their lives,’ says the innkeeper, as he draws up a chair and sits with you at your table. ‘For the past month there's been a creature stalking our streets at night. It's killed more than fifty poor souls, and in terrible fashion. Ripped 'em to pieces. There ain't anyone who's lived to tell what it looks like but everyone's got their own ideas. Some say it's a shape-changer that goes about at day in the guise of a man and changes into a beast at night. Others say it's come from Gorgoron, seeking revenge on the Old Kingdom for the death of its master — Agarash the Damned. I … I don't know what to think. All I know is that it stalks the streets, and every night someone dies a ghastly death by its hand.’
Suddenly the door to the tavern opens and in strides a Vakeros soldier with a sword wavering in his hand. He is wearing the uniform of a lieutenant of the city's militia, and beside him is a small boy — the innkeeper's son. ‘That's him!’ shouts the boy, pointing his finger accusingly at you.
The innkeeper vouches to the nervous lieutenant that you are a journeyman and not the creature that has paralysed Hikas with a reign of terror. The lieutenant relaxes a little and sheathes his sword. He shouts to a unit of his guardsmen who are grouped outside to form into a column and get ready to march, and then he turns to you and asks you to accompany him.
Turn to 20 .
75
The enemy ship is less than a hundred yards off the port beam when you see the dark shape at its prow begin to twitch and shudder. At first it resembles the body of some grotesque gigantic tick; then eight rubbery legs spring from its black underbelly and suddenly the shape takes on a far more
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