into being, due to a
good deed. In fact, houris may be the pure physical mani-
festation of good deeds pleasing to God.
Howlers/Glashtin/Hawlaa/Howlies—Air
On the Isle of Man and perhaps in Scotland, these faeries
appear to be half cow and half horse, though which animal
has the head and which has the tail may vary. Those with
the head of a horse are smart while those with the head of a cow are dull.
52 • Chapter One
Howlers are so named because they howl with joy
before a storm appears. The howlers can be a good warning
before an especially destructive windstorm. They enjoy riding on the wind and laughing as the wind causes property
damage. It is possible that howlers even cause such storms.
There is no way to prevent a storm caused or heralded by a howler, but you can take cover.
Hyldermolders—Earth
Scandinavian hyldermolders have spread to all over Europe
to guard the sacred elder tree. Hyldermolders are always
female, and appear as elderly matriarchs in beautiful green gowns. A hyldermolder can be asked during the full moon
to work mother goddess magic. Anything to do with fer-
tility, abundance, or psychic power is easily granted by her magic. However, never try to steal wood from the elder tree by cutting or burning it, or you will find that she can attack with malice and frightening magic.
Hysters—Air
Hysters may have originated in Spain or England and
spread all over the world, and they are shapeshifters that normally take the form of birds. They like to frighten
humans, so they’ll pick a bird that makes a person uneasy, like a buzzard or a vulture, and may even wear a human
face. A hyster’s idea of a good time is to dive-bomb a
human to frighten him or her. Though they are not danger-
ous, hysters are also not helpful.
Getting started with Faeries • 53
Ieles—Earth
The terrifying ileles of Eastern Europe wait near human
paths at night. They look like big cats that walk on their hind legs. They attack and kill humans and suck their
blood. If you see an ilele, he or she may try to lure you away from a busy road by dancing or making beautiful music.
Do not follow an ilele. Instead, retreat to a crossroads. Ileles cannot enter crossroads, as the magical intersections take away their power.
Jinn/Afreets/Djinn/Genies/Jeannies/Jeenies—Air
From Persia and Saudi Arabia, these spirits live inside magical receptacles. Female jinn live in bottles while male jinn live inside oil lamps. When the magical receptacle is rubbed by a human, the jinn will emerge and offer to do the bidding of the human. However, jinn are not naturally very
friendly, and they may try to trick the very people that they serve.
Kelpies/Fuath/Nickers/Nuggies/Shoneys/
Uisges—Water
From Cornwall, Ireland, Scotland, Norway, Germany, Shet-
land, and other regions, kelpies are small and round. With webbed feet, horse’s tails, pointed, ears and large teeth, kelpies may be funny to look at, but they are easily given to rage and somehow manage to be both sneaky and simple.
When left in the wild, kelpies live near the water and
feed on wild deer. They may try to lure humans toward the
water in order to eat them. Kelpies can shapeshift, but do so poorly, leaving seaweed on their person as a dead giveaway.
54 • Chapter One
If you see a kelpie taking the form of a seahorse or a beautiful human with seaweed hair, stay away from the water.
Knockers/Black Dwarves/ Coblynaus/
Gommes/Paras/Wichlein—Earth
Knockers are underground-dwelling faeries widespread in
European mines. They are short and may appear seemingly
out of thin air to make funny faces at people. So named
because they make a knocking noise in order to commu-
nicate with human miners, knockers can be either a friend
or a dangerous enemy depending on how respectfully they
are treated. However, if they are befriended, knockers will lead miners to veins of valuable minerals as well as knock frantically to warn of an impending disaster.
If
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