you feeling all right?’ you ask.
The sailor opens his bleary eyes and frowns at you. ‘Who wants to know?’ he snarls.
And before you have spoken another word, the angry sailor jumps to his feet and takes a wild swing at you, upturning the table and spilling ale everywhere.
You are knocked off your feet, and hurled backwards to the floor. You must lose 1 ENDURANCE point. Dazed, you feel someone grab you by the collar and push you through the door. You tumble into the market square outside.
Turn to 157 .
Grey Star the Wizard
by Ian Page and Joe Dever
80
With Shan at your side, you run to the top of the stairs. Above your head is a trap door. You throw it open and step into a circular room. There are two exits. Through the crack around the door opposite, you can see a faint, yellow glow.
If you wish to open this door, turn to 25 .
If you wish to take the other exit, turn to 41 .
Grey Star the Wizard
by Ian Page and Joe Dever
81
Taking careful aim, you send a bolt of white lightning into the backs of the Shadakine crossbowmen, killing two outright at the expense of 2 WILLPOWER points.
The three remaining men look dazed and confused at this surprise attack. Shan can contain himself no longer, and before you can prevent him, he jumps to his feet. Brandishing his sword, he charges towards the remaining crossbowmen, emitting a loud warbling cry. He is so close to them that you dare not risk another long-range assault for fear of killing him.
If you wish to follow Shan to protect him, turn to 99 .
If you would rather leave Shan to his fate, turn to 145 .
Grey Star the Wizard
by Ian Page and Joe Dever
82
Tentatively you push open the door and enter a smoky room. The inn is filled with the sounds of contending voices, shouting drunkards, and the laughter of serving girls. The customers are many and varied: merchants, seamen, fishermen, and all sorts of travellers rub shoulders here.
If you have no money to buy a drink, or if you would prefer to save it, turn to 105 .
If you wish to buy a drink at the bar, turn to 339 .
Grey Star the Wizard
by Ian Page and Joe Dever
83
The insect stops and lifts its head. Its antennae wave in the air, searching all around. Suddenly, it fixes its many-faceted eyes upon you and, before you can react, squirts a jet of brown fluid from a hollow horn on the centre of its head. You dodge to one side and the fluid misses you, hitting the floor. You look down at where it landed and see that it is eating into the stone. The insect opens its pincer-like jaws and drops the reptile corpse. Then, it scuttles back the way it came.
If you wish to attack the insect with your Wizard's Staff before it escapes, turn to 91 .
If you wish to chase after the creature, turn to 98 .
Grey Star the Wizard
by Ian Page and Joe Dever
84
In desperation, you raise your Wizard's Staff and unleash a crackling charge of energy that arcs above the heads of the crowd, and into the heart of the nearest Shadakine warrior. Your mind is in turmoil and you exert 3 WILLPOWER points on the attack due to its undisciplined state. The Shadakine warrior screams in pain and falls to the ground; blue smoke coils from the blackened wound in his chest.
With howls of delight, the crowd surges forward and falls upon the remaining Shadakine warrior as he lashes out desperately all around him.
If you wish to seize this opportunity to jump to the ground, turn to 196 .
If you would rather finish off the remaining Shadakine warrior, turn to 224 .
Grey Star the Wizard
by Ian Page and Joe Dever
85
You wake the following morning feeling refreshed after a good night's sleep. Restore 1 WILLPOWER and 1 ENDURANCE point. Both Tanith and Shan have already risen and are waiting expectantly for you to lead the way.
Turn to 18 .
Grey Star the Wizard
by Ian Page and Joe Dever
86
Taking Shan's arm, you break into a trot, pulling him after you, though he seems to need little encouragement. Unfortunately your sudden movement attracts
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