Inside Steve's Brain

Inside Steve's Brain by Leander Kahney

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Authors: Leander Kahney
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button away. He could live with resizing windows, but not the additional button cluttering the menu bar. “The extra button wasn’t justified by the functionality,” Ratzlaff said.
    While working on the new interface, Jobs would sometimes suggest what at first seemed to be crazy ideas, but later turned out to be good ones. At one meeting, he was scrutinizing the three tiny buttons in the top left corner of every window. The three buttons were for closing, shrinking, and expanding the window, respectively. The designers had made all the buttons the same muted gray, to prevent them from distracting the user, but it was difficult to tell what the buttons were for. It was suggested that their functions should be illustrated by an animation that was triggered when the mouse cursor hovered over them.
    But then Jobs made what seemed like an odd suggestion: that the buttons should be colored like traffic stoplights: red to close the window, yellow to shrink it, and green to expand it. “When we heard that, we felt that was a strange thing to associate with a computer,” Ratzlaff said. “But we worked on it for a little while and he was right.” The color of the button implicitly suggested the consequence of clicking it, especially the red button, which suggested “danger” if the user clicked it but didn’t mean to close the window.

Introducing OS X
    Jobs knew that OS X would cause a huge outcry from Apple’s outside software developers, who would have to rewrite all their software to run on the new system. Even with OS X’s great programming tools, there would be pushback from developers. Jobs and his executives struggled with the best way to approach the software community. Eventually they came up with a strategy: if they could persuade just three of the biggest companies to embrace OS X, everyone else would follow. The big three were Microsoft, Adobe, and Macromedia.
    It worked—eventually. Microsoft supported OS X from the get-go, thanks to Jobs’s 1998 deal with Bill Gates that cemented five years of software support. But Adobe and Macromedia weren’t so quick to convert their big applications like Photoshop and Dreamweaver. Both companies eventually ported them over, but they refused to rewrite their consumer applications for OS X, a decision that led Apple to develop its own application software and, indirectly, the iPod (more on this later).
    While it was no secret Apple was working on OS X, the fact that it had a new interface was. The interface was designed in intense secrecy. Very few people at Apple even knew the interface was being overhauled, only the handful of people working on it. One of Jobs’s stated rationales for keeping it secret was to prevent others—Microsoft in particular—from copying it.
    But more important, Jobs didn’t want to kill sales of the current Macintosh operating system. Jobs wanted to avoid what’s known as the Osborne effect, where a company commits suicide by announcing cool technology still under development.
    As soon as OS X development started, Jobs directed everyone at Apple to stop criticizing the current Mac OS in public. For years, Apple’s programmers had been quite frank about the system’s problems and shortcomings. “Mac OS X was his baby, so he knew how great it was,” said Peter Hoddie. “But he said for the next few years we’ve got to focus on Mac OS because we’ll never get there without it. He was like Khrushchev, banging his shoe on the table. ‘You’ve got to support the Mac OS, kids. Get this through your heads.’” 2
    Jobs unveiled Mac OS X in January 2000 at Macworld, after nearly two and a half years of work by nearly one thousand programmers. Mac OS X was a colossal undertaking. It was— and arguably still is—the most sophisticated computer interface designed to date, with complex, real-time graphics effects like transparency, shadowing, and animation. But it had to run on every G3 processor Apple had on the market, and it had to run

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