Mastery
Whatever she chose would require sacrificing her other interests, which depressed her to no end. One day she daydreamed about inventing a robot that could play tennis with her. Inventing and playing against such a robot would satisfy all of the different sides of her character, but it was only a dream.
    Although she had risen through the ranks to become one of the top tennis prospects in Japan, she quickly realized that this was not to be her future. In practice, no one could beat her, but in competition she would often freeze up, overthink the situation, and lose to inferior players. She also suffered some debilitating injuries. She would have to focus on academics and not on sports. After attending a tennis academy in Florida, she convinced her parents to let her stay in the States and apply to the University of California at Berkeley.
    At Berkeley she could not decide on a major—nothing seemed to quite fit her wide-ranging interests. For lack of anything better, she settled on electrical engineering. One day she confided to a professor in her department about her youthful dream to build a robot to play tennis with her. Much to her surprise the professor did not laugh, but instead invited her to join his graduate lab for robotics. Her work there showed so much promise that she was later admitted to graduate school at MIT, where she joined the artificial-intelligence lab of robotics pioneer Rodney Brooks. They were developing a robot with artificial intelligence, and Matsuoka volunteered to design the hand and arms.
    Ever since she was a child she had pondered her own hands while she was playing tennis or the piano or while scribbling out math equations. The human hand was a miracle of design. Although this was not exactly sports, she would be working with her hands to construct the hand. Finding at last something that suited a larger range of her interests, she worked night and day on building a new kind of robotic limb, one that possessed as much as possible the delicate grasping power of the human hand. Her design dazzled Brooks—it was years ahead of anything anyone had ever developed.
    Feeling that there was a critical lack in her knowledge, she decided to gain an additional degree in neuroscience. If she could better understand the connection between the hand and the brain, she could design a prosthetic limb that would feel and respond like a human hand. She continued this process, adding new fields of science to her résumé, culminating in the creation of a completely new field, one that she would dub neurobotic s—the design of robots that possessed simulated versions of human neurology, bringing them closer to life itself. Forging this field would bring her great success in science and put her in the ultimate position of power—the ability to freely combine all of her interests.

    The career world is like an ecological system: People occupy particular fields within which they must compete for resources and survival. The more people there are crowded into a space, the harder it becomes to thrive there. Working in such a field will tend to wear you out as you struggle to get attention, to play the political games, to win scarce resources for yourself. You spend so much time at these games that you have little time left over for true mastery. You are seduced into such fields because you see others there making a living, treading the familiar path. You are not aware of how difficult such a life can be.
    The game you want to play is different: to instead find a niche in the ecology that you can dominate. It is never a simple process to find such a niche. It requires patience and a particular strategy. In the beginning you choose a field that roughly corresponds to your interests (medicine, electrical engineering). From there you can go in one of two directions. The first is the Ramachandran path. From within your chosen field, you look for side paths that particularly attract you (in his case the science of

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