point going back into Red to talk to him now: after eight years, many of them spent out of his head, there was little chance he was going to remember anything new. All I could do was memorise what I had, and try to replicate his entry.
I remembered him being very insistent on one thing: if you're going to try to break in, do it during the day. Most of the Neighbourhoods are geared for twenty-four-hour living, though activity does thin out a lot at night. It's only places like Red that go full on all the time. But Stable, Snedd had said, shuts tight at 11.00 p.m. That had been his mistake. He'd broken in at night, because that's what you generally do, to find himself the only moving person.
Apart from the Stable police, that is. That's why he'd been caught, and that's why he was a living time-bomb. He'd been lucky, too. By chance he'd been caught in a built-up area: had it been possible the police would simply have shot him on sight.
By the time I was near my mono stop the walls of the carriage looked like an explosion in a paint factory as they strove to meet the challenge of evoking my mood. In most Neighbourhoods I have a contact, I have an angle, I have some way of protecting myself, of keeping this just a dangerous game. In the Centre I have Zenda. In Red I have Ji. In Natsci I have a guy called Brian Diode IV, who can break the security code of just about any computer in The City, given the time and enough pizza. In Brandfield I know a girl called Shelby who has a two-person heliporter, which has saved my life more than once.
And so on, and so on. In Stable I had nothing. Blending in was not going to be easy, always assuming I could gain entry in the first place, and if I didn't, I was going to die.
Also, what the hell was going on in the Centre? I've known Zenda a long time, and I'd never seen her looking the way she had tonight. A little paranoia was natural in a Neighbourhood where absolutely everybody was trying to clamber over the top of everybody else, but she hadn't been looking paranoid. She'd looked like something was worrying her, but she wasn't sure what it was. I found that very worrying.
Also, who the hell were we dealing with? Any gang who could not only steal an important Actioneer but then sneak him into a forbidden Neighbourhood and keep him there undetected was a group of serious over-achievers. If they found out I was looking for them then the Stable police were going to be the least of my problems, and I wouldn't have Ji or even Snedd around to help.
How do I get myself into these positions? Why do I do this job? Why do I still need this safety net, this thing to be? Isn't it time to say goodbye now?
There was a quiet pinging sound, and I looked up to see that the walls were fading to a uniform black. I'd broken the carriage's mood detector.
Bugger this, I thought. I had to wait till tomorrow anyway. I was going to take a break. I was going to find my cat.
I stayed on the mono to the far side of Colour, and then got off at the transfer portal. I had to go through another Neighbourhood to get where I was going, which meant buying another ticket. An attendant inspected me at the gate, checked that I was wearing quiet shoes, and nodded. I went over to the ticket office and pointed on the map at where I wanted to go. The man behind the counter nodded, and held up three fingers. I handed him three credits as quietly as I could, and he passed me a ticket. Then I tiptoed over to the platform and waited.
The next Neighbourhood along from Colour is Sound, so named because they don't allow any. When the mono arrived it pulled up with barely a whisper, and the doors opened silently. I stepped into the carriage and sat carefully down on the padded seat. My journey wasn't going to take that long: Sound isn't very big, thank Christ. It gives me the creeps.
The carriage was empty. The Sounders have one hour every evening where they're allowed to go into a small room and shout their heads off, and I was
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