though, and Alan wasn’t sure how much he liked the idea of becoming half-machine. He already had an AI practically living in his brain, after all.
Like the list of abilities, the list of implants was pretty much endless. After looking at about 20 pages of the most popular implants, Alan got bored, and looked over at the Administrator.
I am done reviewing my implants. Boy, that sounded a bit strange, good thing I’m the only person hearing what I’m thinking.
The Administrator continued to ignore his errant thoughts, and replied, Another important action you may perform in your Home is teleportation, with a fee depending on how far you wish to be transported. Teleportation is generally only feasible within approximately 10 light years and is disabled on ships. For the sake of the Tutorial teleportation has been temporarily activated. Note that teleportation is generally not instantaneous.
Please teleport to the Tutorial destination, where your next test will begin.
A third menu opened up in front of Alan, this time a list of a single place to teleport to, titled Tutorial destination, with a fee of 0 credits, and a question mark for the picture.
Teleport me to the Tutorial destination, Alan thought, and off he went.
Chapter 4
Alan stepped out of the teleportation chamber into the fluorescent light of an underground concrete bunker the size of a small school gym. Along with the teleportation chamber, there were numerous tables at the edges of the room, with an assortment of supplies and weapons. An Administrator also stood in the corner opposite from Alan, next to a capsule. In the middle were a number of military cots, each with a pillow and blanket on them. Standing about the room were the others, everyone except Ace as far as Alan could see.
A message popped up:
The Survival Test:
Try to survive three waves of enemies that will attempt to hunt you down. The first wave will begin a few hours after your entire team has arrived. To prepare for this trial, you are given 100 credits. You may purchase materials found in your starting zone.
At the end of each wave, should you survive, you will be granted additional credits and experience. You may spend Ability points by speaking with the Administrator found in the starting zone. Please direct any further questions to the Administrator.
Good luck!
Alan closed the message, then looked up. The others had noticed him by now, and Thiago was walking up to him.
“Alan, how’d the written test go? Not too long, I hope. Everyone else finished and arrived here hours ago.”
“Uh, it was fine," Alan said. "Are we ready for this survival test?”
"About as ready as we’re ever gonna be," Thiago replied. "I've decided we should stay in this bunker, killing anything that gets close. You and Kitana will go outside and figure out where we are while the rest of us fortify this position. The door’s shut tight, but it’ll open once Ace arrives.”
Thiago gestured at a metal door next to the Administrator, then continued talking.
“So we don’t buy redundant items I am going over everyone's purchases. How many credits did you receive?”
“Um, 100,” Alan said, rechecking the earlier message. He had Eve add a line that showed how much money he had in his inventory screen.
“Really,” Thiago said, staring at Alan, examining him like they'd just met. “As far as I can tell, we’ve been given different amounts based off of our skills, and stuff we brought, to balance things out. The only other person that received so little is Kitana, but she brought a sword for god’s sake. Daisy received 3000 credits, enough to buy a shield generator! She thinks she’s worked out how it works, and it’ll be up once we get it set up and the door opens.
“Also, before you ask, all the items here seem to be bind until death, thus only the person who buys the item is able to use it. The cheapest gun is like 300 credits. All 100 credits can buy you is a
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