chip, for the nuyen to pay for his next dream fix. Steal from his family. Deal BTL himself. Hold up Stuffer Shacks even when BTL-induced synesthesia made it impossible to aim his pistol because he was seeing in smells or experiencing tactile sensations as colors. He'd even used the massive hands his troll heritage had given him to beat into a coma a cop who'd been coming down a little too hard on a local go-gang. And he'd sold out a friend.
And then he'd flatlined—on the "snuffsense" recording of that very same friend's death.
Knowing that he'd been responsible, knowing that he was the only one who could avenge Jocko's death, was what had kept Bloodyguts clinging to life after the BTL chip crashed his wetware and flatlined him. He didn't have even a street doc to help pull him through—he came back from the icy edge of death all on his own, his spirit forcing its way back into his body through sheer bloody-mindedness. The shaman he'd dated a short time later told him he must have had a strong will, in addition to his strong troll body. She'd loved him for both, for a time. And then she'd dumped him when he refused to stop slotting BTL. She told him he couldn't bury his anguish at his part in Jocko's death in a chip dream. She told him to grow up, that he wasn't fit to be a man, let alone a troll.
That was when he'd begun the long, painful process of getting clean. Withdrawal from BTL was hell, but a hell that could be endured. The heightened sensitivity to stimuli and lowered threshold of pain, the agony that came from bright lights or the pressure of cloth against skin—neither of these were anywhere near what Jocko had endured as he experienced Jocko's death in simsense, disemboweled and bullet-ridden, his face slashed wide open by the razorboy that Bloodyguts had assured him would be a pushover, even though he'd known that Jocko didn't have a chance.
The Azzies hadn't made the BTL recording of Jocko's death. Someone else had—someone who had disappeared into the shadows, rendering futile all of Bloodyguts' attempts at revenge. But the Azzies were a part of the whole thing, with the ultra-violent drek they exported into the UCAS under the guise of "sports" recordings. For people like Bloodyguts, legal Azzie simsense chips were the first step onto the slippery slope that led to snuffsense. And now Bloodyguts, who had made it his one-man mission while he was still in Seattle to slag every snuffsense dealer who still polluted the streets, was going to eliminate that step.
Best of all, he was doing it from within the jaguar's den. Not only had he penetrated the system of a red host like Aztechnology's Seattle arcology, but he was doing it from a jackpoint within Tenochtitlán itself—the city that was the heart of the Azzie simsense industry.
While on the run, slipping from the shadows of one city to the next, he'd wound up in Tenochtitlán. There, he'd hooked up with some rebels—a kick-hoop group led by Rafael Ramirez, an ork with a virulent loathing of the court ball game. Bloodyguts had earned their trust, and worked with them on a run. With Bloodyguts providing the decking they needed to trick the securicams into thinking that all was well, the group had planted a bomb in the telecom studios that were used to broadcast live from the court ball stadium, reducing the complex to a heap of rubble. The beauty of it was, it had all been done remotely; Bloodyguts had used a robotic drone to plant the C4 that leveled the studios.
He'd done it from a distance, striking from afar like a powerful god.
That was when he'd realized that he could also still strike out at Seattle, even though he was on the run and far, far away from that city. Grateful for his assistance, the rebels came through for Bloodyguts. They told him about a data transfer that had recently been made to the Seattle arcology, and of a shipment of simsense chips, made from that recorded simsense data, that was about to hit the Seattle streets. The
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