classrooms. He saw shoppers, security guards, wage slaves in business suits, priests, para-normal entities on patrol, children playing, executives gathered around telecom displays, maintenance workers, officious priests leading religious ceremonies, crowds of people drinking soykaf at tiny tables in public squares, magicians casting spells, factory workers, teachers.
He saw exterior views of the Aztechnology arcology itself: open-air terraces, expanses of gray stone, rooftop missile batteries, streetscapes, helipads, the gigantic quartz-crystal friezes on the side of the main building.
After a dizzying moment or two, Bloodyguts zoomed in on the view he wanted: a street-level loading bay in which a large truck was parked. Its swamper was just pulling his empty forklift away from the open rear door of the truck's trailer while another man entered information into a data-pad on the wall. In another moment both exited through a door that led to an adjoining corridor.
Bloodyguts skipped rapidly between vidcams, trying for a better angle of view. This was his third attempt to penetrate the Azzie host system. Twice before he'd been dumped; only his intrusion counter-countermeasures biofeedback filter had saved him from serious dump shock. It looked as though he was barely in time; the truck was just about full. Bloodyguts consulted his time-keeping utility. It was just over thirteen minutes before ten a.m., local Seattle time. If the Azzies kept as fanatically to their schedules as usual, the truck wouldn't roll until ten on the nose. He still had plenty of time. Assuming that this was the right truck. . .
The securicams swung into position, giving Bloodyguts a view inside the trailer. Pay data! The rear of the truck was filled from floor to ceiling with hundreds of packages of optical chip cases, bound into neat blocks by shrink-wrap plastic. All of the chips inside the brightly labeled cases were legal simsense—the Azzies didn't sully their hands selling illegal BTL, despite the corp's origins as a drug cartel back in the twentieth century. All of the recordings on these chips had been filtered through an
ASIST
Peak
Controller and none of them had the capacity to flatline anyone or permanently frag up their wetware. But Bloody-guts was going to melt them to glass, just the same.
It wasn't the signal strength of the chips that Bloodyguts objected to. It was the recordings that had been laid down on them. These ranged from the relatively tame—sports events with plenty of mayhem and bloodshed (court ball, for example) to "extreme splatter" recordings that were outright kill fests. Gladiatorial combats in which both animal and gladiator were wired for simsense, allowing the user to experience the wonders of polyPOV sampling. Or "hunter and prey" games in Aztlan's northern desert, in which the user got to be inside the heads of each of the hunted in turn, and could guess which would be the last one alive. The recordings were little more than snuffsense, capturing in gory detail every agonizing moment until the poor drekker who'd been coerced into one of the target roles flatlined.
Not so many years ago, Bloodyguts had been a fan of that sort of thing. He'd frothed over the Azzie tridcasts that were pirated into Seattle via the Deathstar-9 satellite, and had eventually graduated to a more "real" experience—the wonders of simsense slotted directly into his datajack.
From there he'd moved on to BTL—better than life dreamchips that provided both the baseline sensory track and the raw emotive tracks of the simsense "performers." And raw they were: the elation of victory, the agony of defeat.
Fear, bloodlust, power, and domination—and the sheer and absolute terror of knowing that your life is leaking out through the hole they just tore in your gut and that there is nothing— nothing —you can do to avoid your imminent death.
Bloody guts had become a brain-burner, a chiphead, a jackhead. He'd done anything for that next
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