in a moment.
I wonder if Mom and Dad fell in love in a day, or if it took much longer, and if it makes a difference. If the way you fall in love determines how long you will stay in love, or if you will stay in love at all.
I clear my throat. âWhat weâre here to discuss tonight is the Everwood, and the artifacts Gretchen and I found, and the pirates.â
âAnd their secret house,â Gretchen adds.
Kennedy looks skeptical. âWhat pirates?â
âThe Bailey boys. Itâs part of the game.â
I bite my tongue at Gretchenâs continued use of the word game , too nervous to reprimand her. Kennedy is twelve . She must be hiding how ridiculous she finds this situation. She canât honestly care.
Gretchen nudges me. âA- hem .â
âA long time ago,â I say, not looking at Kennedy, âI started writing about the Everwood. Itâs not another world. Itâs in our world, but you can only find it if it wants you to find it.â
With Gretchenâs help I tell them about the Bailey boys, and how they chased us away from the old house back in the woods. Then I take out the shoe and knife from my backpack.
Everyone stares at the knife.
Kennedy frowns at me. âYou didnât, like, touch the blade or anything, did you? You were careful? If you cut yourself, youâll need a tetanus shot. Grandma told me that once.â
âOf course we didnât touch it,â says Gretchen. âWhat kind of knight do you think I am?â
âIâm sorry, a what?â
Gretchen throws her arm around me. âIâm a knight, and Finley is the poor orphan child. Everyone needs a part to play.â
âBut itâs not a game,â I say, avoiding Kennedyâs eyes, âor a play.â
I wish we were back inside.
Kennedy is quiet. Then she says, âOkay, cool. What are our choices?â
I look up. Really? Kennedy smiles at me. If she thinks this is childish, if she is playing along for the sake of the twins, I canât tell.
I smile back at her.
âI want to be a witch!â Ruth cackles, her fingers curled.
Kennedy covers Ruthâs mouth. âYou weirdo. Stop screaming. Grandmaâll flip if she finds us out here.â
âYou canât be a witch,â I explain, âbecause witches in the Everwood are villainous. Do you want to be a villain?â
Ruth appears to be thinking hard about that.
âWell, you canât be,â I say quickly. âWe already have the pirates to deal with. Donât you want to be a hero, like Gretchen?â
Gretchen jumps to her feet and flexes her skinny biceps.
Ruth and Dex start laughingâbut then the sounds of a slamming door and a crash come from the direction of the Bailey house.
Everyone falls silent.
âWe should go inside,â Kennedy says, standing up. âWeâre so not supposed to be out here. I shouldnât have let this happen.â
âOh, donât go all Grandma on us,â Gretchen hisses. âItâs no big deal.â
âCome on,â I whisper. âWe have to see whatâs going on.â
Kennedy frowns but says nothing. We crawl up the far side of the pit and peek out over the top. From here we can see the Bailey house clearlyâand the boy sitting on the opposite ledge of the high riverbank.
He is swinging his legs through the air. Picking at the ground. Throwing rocks into the water.
I think it is the medium-sized boy. The one who laughed at me while he chased us. He doesnât look so wild and dangerous now.
âSomethingâs going on over there,â Gretchen whispers. âI just know it. What was that crash?â
Kennedy says, âIt sounded like glass breaking. Maybe we should wake up Grandma.â
âAnd get grounded until the end of time? No thanks.â
âWhy is he outside by himself?â Dex asks, squishing lumps of dirt with his thumb.
âI donât know,â I say,
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