Start the Game (Galactogon: Book #1)
allowed, I began to study the details of Galactogon ’s political world. A prison is a prison, but no one could forbid me from popping back into reality, gathering everything that Stan had prepared for me, sending it to my character’s mail account and reading as much as I wished. While I was at it, I figured out how the mail system worked. It was a very interesting system and could be best described as “there was no system.” More precisely, players couldn’t communicate with each other remotely without having specialized equipment to do so—transmitters, communicators etc. As a result, the beloved mail system that all games had and which could be used not only to send each other letters, but also to store things (quite a lot of things actually) did not exist in Galactogon at all.
    However, the designers had made one concession to the player himself, which is precisely what I took advantage of now—and that was the player’s personal PDA. This item, which the player could never lose even through death, was a device in which you could make various notes and things. These could then be synched with a special component of the gaming capsule and thereby receive textual information from the outside world.
    And so, the political system of Galactogon …
    There are a total twelve Empires, united unto three alliances, which are in a state of armed neutrality with one another. Officially, the Imperial armies remain at their bases or academies; however, mercenaries and players can do whatever they feel like. Trade routes exist both between and within the alliances; however, to prevent enemies from encroaching deep into their territory, each empire has specialized trade planets which are protected, at times, better than the governing planets. Money is critical in Galactogon because it can solve basically any problem. The Qualians have several trade centers: Adriada, Raydon and, the most popular—Shylak XIV, where more than 60% of commerce with other empires takes place.
    The Qualian Empire is part of the Altan alliance, which includes the Precian and Anorxian empires, as well as Vrakas—not an empire, but a single enormous organism controlled by several individuals. Whereas the Qualians and Precians are humanoids (having two arms and legs and one head, all attached to one body), the Anorxians and Vraxsis are robotic and insectoid respectively.
    As a player who’s started out playing for the Qualians, I can freely travel to any allied empire, having offered my services and requested to land on one of the hundreds of possible planets. The other alliances are closed to me, however. More precisely, they are open to all players except for me—travelling from one alliance to another costs money—real money. It’s one of those things you just have to pay real money for in Galactogon .
    The twenty days flew by almost unnoticeably, spent in reading and dividing my labors: I would spend my daytime in real life and my nighttime in solitary, rolled up in a ball on the tough mattress, observing yet another dream…On the whole, I had no difficulties serving my sentence. The only thing I regretted was that twenty game days ended up becoming a month of real life, during which the other eleven players were going through training and setting out on their quest for the billion-pound prize.
    It seems that my mysterious neighbor really did depart this mortal coil—there were no further knocks during my remaining time in solitary. In fact, there were no other sounds at all, except for the daily buzzing of the dumbwaiter, lowering the next meal to my humble abode. At least the food here was plentiful…
    Stan never managed to find a single mention of solitary confinement in the Training Sector. The jail reserved for rowdy recruits came up, as well as several references to underground tournaments held in it (thus bringing the value of the beard’s information down to zip), but there was simply no mention of solitary. Not once—even in jest.

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