that made sense. What if Bridger and Votava hadn't left Earth? What if they'd holed up somewhere waiting for the search to die down? But they'd still need transportation off-planet. How could they get it without alerting the authorities?
Votava's paper had suggested a possible answer. She'd written about a whole new generation of cargo carriers. They'd be huge. Each would carry what it presently took ten freighters to move, and as a result, shipping costs would be greatly reduced. The key to their design was that, except for central power-control modules, the giant vessels would make one-way trips. That meant many systems required by conventional ships could be simplified or eliminated. The result . . . even more savings.
But more important from McCade's point of view was that the ships would be unmanned. Computers already did most of the work involved in piloting ships anyway. Except for atmosphere landings or emergencies, human pilots were little more than expensive back-up systems. So the ship's computer would take it into hyperdrive and then out in the vicinity of the destination. All without aid of a human pilot.
Nonetheless Votava's paper indicated that cramped living quarters were included in the power-control modules for use by emergency repair crews. She'd been very specific about that. So much so that McCade had begun to wonder. What if Bridger and Votava were aboard one of the huge ships? Hidden away in the emergency living quarters which no one would think to examine. Waiting until the search died down. Sweating out the days and minutes until the giant vessel hurled itself into hyperspace. It made a great theory, McCade reflected as the tiny troop carrier skimmed along the flanks of a mighty battlewagon, bristling with turrets and launch tubes. And he was going to feel damn silly if it was wrong.
Bright sunlight poured into the cockpit as the troop carrier emerged from the battleship's shadow. Ahead, the huge cargo carrier gleamed in the sun. It wasn't pretty. Built to voyage only in deep space, it had none of the streamlined beauty common to ships designed to negotiate planetary atmospheres. It was long and cylindrical. The hull was not a proper hull at all, but comprised of thousands of cargo pods, each connected to those around it by standard fittings. As a result the ship had a bumpy, textured look. Their angle of approach hid it, but McCade knew from the diagrams he'd studied that the power-control module was suspended in the center of the hollow space running the length of the cylinder.
They were closer now. He could see four tugs, dwarfed by the freighter's tremendous bulk, cautiously starting to tow it out of orbit. It was the largest ship he'd ever seen. No wonder they'd christened it Leviathan.
There wasn't much time left. His foot tapped out an impatient rhythm until he became conscious of it, and forced himself to stop. Being a passenger was driving him crazy. As soon as the vessel was clear of other traffic it would enter hyperspace, where the little troop carrier could not follow. Days or weeks later it would emerge in the vicinity of Weller's World, a relatively primitive planet just inside the frontier.
"Sam . . . look." Laurie pointed to the main detector screen. It showed a luminescent outline of the cargo carrier and the four tugs. Now a sixth ship appeared. Its outline suggested an atmospheric shuttle, a guess confirmed moments later when the computer inserted "AS Type IV" in the lower right-hand corner of the screen. Until moments before, it had been hidden on the far side of the Leviathan. Now it had cleared the larger ship and seemed headed their way. At first McCade was unconcerned. Chances were it was on a perfectly innocent errand. In any case it was an unarmed model, and there wasn't much it could do short of ramming them.
However, as it got closer, it became increasingly apparent that the shuttle intended to intercept them. The com screen came to life with an excellent
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