Patch 17 (Realm of Arkon)
But now I had things to do, quests to complete. I only needed to find out the location of Nittal, which, seeing as the lord lived there, was probably the dominion's capital city.
    I got on the road and headed toward Lamorna. Bit by bit, a plan was taking shape in my head. All of Arkon's kingdoms had similar layouts. For example, in the human kingdom of Erantia, the capital—the humans' starting city—was situated roughly in the center. Abutting the capital were the royal lands—zones ranging from early levels to low 50s. Beyond the royal lands stretched the Great Princedoms, its zones offering content from roughly level 30 through 180s. Further still lay the Borderlands, designed for players levels 150 through 250, brimming with fortresses, wild tribes, lawless gangs and no large cities to speak of.
    To the south Erantia adjoined the Great Forest—home of light and dark elves; to the southwest loomed the Kraet Peaks, populated by dwarves and drow; and to the east stretched the steppe, inhabited by orcs. The kingdoms' borders were not strictly defined, which led to frequent conflicts between warring races. That fact, however, hardly precluded dark elves, drow and orcs from traveling throughout Vaedarr and taking up service with its human rulers.
    The realm employed a sophisticated system of reputations, ranks and titles. In theory, any player could become the king of Erantia, but the reality was much closer to the real world. Taking an honest look around, what chances did a regular person have of becoming president? Or governor? Truly powerful clans built their castles on vacant territories and entered into vassalages and alliances. You could build a castle for free and without anyone's permission in the unclaimed lands abutting Erantia to the southeast, which, as the rumor had it, contained the Shadow Empire of Darkaan. But there hadn't been any volunteers to build a castle in places teeming with hostile NPCs and 200+ level monsters. To my knowledge, at least.
    Demon Grounds were probably planned similarly, which meant I had to make it to the capital and start my path from there. My "unfriendly" reputation would make most of the quests unavailable to me, but I should be able to make do just fine with what was left. Besides, reputation was a flexible thing that could be changed. The one glaring disadvantage was that I was alone. A tank and a healer in one. I didn't even have anyone to talk to—NPCs didn't really count. Among my few available resources was the game wiki, which had virtually zero information on Demon Grounds or its capital. There was no one to reach out to—the zone chat was unavailable. Mail service with the other planes hadn't yet been established, and I didn't have any local contacts.
     
    Then I remembered that I had money and could call my sister! I dialed her number, but for some reason she wouldn't pick up. Could she be sleeping? But it should be daytime in Moscow. Weird. I stopped and considered whom else to call.
    "Who are you and what are you doing here, o human with a demon's soul?" a deep, imperious voice sounded behind me, catching me off-guard. Startled, I spun around... And my jaw nearly hit the ground.
    Standing before me was a ghost with a level of 516... 516!!! In life, the stranger had been human—above average height and roughly fifty years of age, with strong-willed features, a neatly trimmed beard and shoulder-length hair bound at the forehead with an ornate band. His piercing gaze regarded me as though I were a fly that had had the rotten luck of landing in his soup. "Ghost of Archmage Altus"—read the legend above his head. Level 516! The baddest raid boss killed by the Azure Dragons wasn't higher than 350! My eyes bulging, I stared at this NPC that had showed up out of nowhere, thinking frantically of what to answer him...
    "Are you deaf?" the mage cocked his head, as if eavesdropping on my deliberations.
    "No, not deaf," I sighed. "I don't know how I ended up here. I was born in

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