Si in Space

Si in Space by John Luke Robertson

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Authors: John Luke Robertson
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calibrated to this planet.”
    “Did you find the ‘entity’ from wacky world?” you ask.
    “We found . . . something. You’ll see. Soon.”

    When you convene in the galley an hour later, you get the feeling that all the crew members have been awake longer than you and John Luke. So you ask, and sure enough, it turns out each of them woke up at a different time.
    After everyone’s gotten some food and liquid in their bellies, the commander starts to explain the plan, Dan.
    Just hop on the bus, Gus.
    “The first imperative action is to board the Starsailor and see if anybody is alive,” Noble says. “So far we’ve been unsuccessful in every attempt at making contact. So we’re sending a group to go on board and check things out.”
    “That sounds good,” you say.
    “That’s what we do, Si,” Franco says. He slaps you on the back, and you think you might never breathe again.
    “You should know that another group will be heading down to Mars to inspect the entity,” Noble points out. “We managed to take some pictures of it after discovering its location. And . . . well, you have to see it for yourself.”
    Mission Specialist Kim Sampson gives everybody a printout picture of the mysterious thing that brought you to Mars. You look at it and burst out laughing.
    “Ha-ha, I get it. Duck Commander and duck calls.”
    “That’s no joke,” Commander Noble says. “It’s real. We had to look and even do some double takes.”

    “That’s a duck call,” you insist, jabbing a finger at the image that appears to have been Photoshopped onto the page.
    “It resembles one, but that is no duck call. It’s approximately twenty feet tall.”
    “This thing?” you ask. “It looks like one we make. The Mach 3. All black.”
    “It’s giving off frequencies,” Noble says. “The unaided human ear cannot pick them up, but Kim’s altered them so we can get a sense of what they’re like. Kim, play the recorded transmissions.”
    The mission specialist takes out her iPadand begins tapping on it. Soon you hear something that sounds like a wood duck call. Except a whole lot creepier.
    “That’s the worst thing I’ve ever heard,” Ben Parkhurst says. “I think I’ll just stay on board here and monitor you guys.”
    “You’re already staying,” Noble reminds him.
    The noise reminds you of something crying out in distress. Yet the sharp weeek-weeek-weeek is so similar to the way Jase might blow a call.
    “We need to assign the groups now,” Commander Noble says. “Ashley and I are going down to Mars to check out the entity. Wade   —” he gestures to the quiet mission specialist, who’s sitting near the corner   —“will be leading a team over on the Starsailor . Ben and Jada will be staying behind on the ship. What will you do, Silas?”
    You think about it for a minute. Investigating the duck call sounds really cool. Plus, you’re not too sure about this Wade fella. He seems like trouble. This leaves you with only two options. And you’re feeling thirsty again.

    Do you head down to Mars to investigate this mysterious alien duck call? Go here .
    Do you decide to stay on the Enterprise with Ben and Jada and drink some tea? Go here .

ROAD TO NOWHERE

    YOU BOTH GET OFF THE THREE-WHEELER and head right. Hey   —right can’t be wrong, can it? You walk down the hallway and pass through several doors that slide open as you approach them.
    You find yourself in some sort of shipping area where dozens of people are working. They have weird plastic suits on that are all sorts of different colors. Bright colors. Yellow, orange, red, green, purple, and blue. Their faces are covered by masks.
    “Should we head back the way we came in?” John Luke asks.
    “No. Let’s see what’s going on here.”
    Despite these workers’ colorful suits, they all seem to be running a typical assembly line operation. You walk around and soon discover what they’re packaging.
    It’s the same thing you saw pictured in

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