the large bay area you just left behind.
Froot Loops.
This makes no sense. . . .
That’s right. The secret to the universe is Froot Loops, folks, and little did you know they were made in outer space.
You see the boxes and everything.
“I don’t get it,” John Luke says.
“Oh, we’re gonna get it.”
Some of the workers on the line are individually sorting the Froot Loops. They seem to be examining every one of them.
No, not examining them, but putting something on them.
These inspectors hold tiny tubes in their hands and appear to be attaching something to the individual red Froot Loops.
You think about asking someone what’s up with the red ones. Why not orange? But abrupt shouting across the room sorta makes you forget the question.
Especially because the voice is yelling, “Intruders! Stop them!”
“Is he talking about us?” John Luke asks.
“Yeah. Run!”
You spot the nearest exit, which is different from the door you came in. You tear through it, making sure John Luke is following you. But he passes you by, and then he seems to realize he can’t follow youand run in front of you at the same time. So he slows down, and you plow right into him.
When you get up, you turn and see a group of men approaching you. You start to laugh because they’re dressed like pirates. Maybe not the “yo, ho, ho, and a bottle of rum” sort of pirates since this isn’t the seven seas nor is it a Disney ride, but still. Pirates.
“Come on, Uncle Si!” John Luke says.
There’s a blinking red sign on the doorway you’re now approaching. A sign that says Do Not Go In .
“Come on, Uncle Si!”
“You just said that!” You’re wondering if John Luke is feeling okay. Can he not see the sign?
“Hey, John Luke, I don’t think —”
But John Luke opens the door anyway. The door with the sign that says Do Not Go In . Then he enters and disappears with a loud squeal.
Did he just fall?
You stop for a minute and contemplate whether you should follow. Until you see a six-inch dagger soar by your ear and stick in the wall next to you.
Okay, I’m going in.
When you walk through the doorway, two things happen simultaneously.
You feel yourself falling.
And you smell something really, truly dreadful.
Then you land in a pile of mushy mush.
And for a moment you black out. But not because you’re sixty-six years old and fleeing for your life through space.
It might be because you just flung yourself into some kind of Dumpster on a spaceship and you landed on a giant metal something-or-other.
At some point you wake up again.
“Uncle Si?”
It’s John Luke, standing over you.
“Where are we?” you mutter.
“I shut the door. The problem is . . . I shut all of them.”
You have the worst headache ever.
“Were those pirates following us?” you ask.
John Luke nods.
“Are we currently in a smelly trash heap?”
He nods again.
“Well, it could be worse.”
Then you hear something awful. Something unspeakable. Something dreadful.
And it’s right beneath you!
“Something seems to be alive in here,” John Luke says.
Hmmmmmm.
Do you get your pocketknife out and try to deal with the thing underneath you? Go here .
Do you try to open the doors to the room you’re in? Go here .
LIVE AND LET DIE
AS THE NIGHTMARE SHOCK WAVES of the alien duck call continue to go off, with all of your comrades now on the ground writhing in pain, you decide to do something.
The only thing you can do.
You switch your radio to the broadcast setting, and you start to sing.
“‘Who let the dogs out — woof , woof , woof , woof ,’” you belt out.
Hey, it’s not much. But it’s the only thing you can think of.
“‘Who let the dogs out,’” you keep singing.
Suddenly the shrieking duck call stops. It actually stops, Jack!
Everybody stands up again, breathless and dazed and trying to recover.
John Luke speaks first. “What happened?”
“I don’t know,” you say.
“Why’d it
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