back. As the angry retorts faded, they were replaced with a sense of bewilderment. What could she have said to push Kurtâs buttons like that?
She didnât have long to think about it because a photographer arrived. The photographer and Tish dragged Candace all over the maze, posing her this way and that as he took pictures. By the time they were finished, several of the referees playing the psycho killer had showed up. Then the photographer had a field day posing Candace with various ones.
At last the photographer retreated, and a couple other people wearing suits showed up along with all the umpires. Tish led them all through the maze first, pointing out where the various umpires would be stationed. Candace had to admit that the dark, empty rides and the general sense of decay were extra creepy. If The Zone had looked like this the night she was trapped in it, she probably would have been convinced killers were lurking around every corner.
Once they had walked the maze once, including the exits that were only to be used by referees, the umpires took up their positions. Tish and two of the men with her positioned the psychos throughout the maze, giving them props and directions. They saved Candace for last.
âOkay. This maze is all about you, dear Candy,â Tish said. âWe want the players to experience your fear as if it were their own. We also want them to be able to watch you running in terror from the killer.â
âOkay.â
âYouâre good at screaming?â
âItâs what got me the job,â Candace said with a smile.
âGood, good. Now, let me walk you through this.â
Together they entered the maze again. The hall went straight for twenty feet and then turned sharply to the left. On the right-hand side was a small alcove where one of the psychos was already waiting.
âUnlike most of our mazes, weâre only going to send guests through in groups of ten to fifteen. This will increase the wait times, but we felt it was worth it if we could replicate for the players your sense of isolation,â Tish said.
âEach group will come down this hall. Before they get to the corner, youâre going to run, screaming across their path, and heâs going to chase you,â Tish said, indicating the psycho.
âNow, instead of going straight, youâll duck behind this curtain on your left,â Tish said, showing it to her. âWhen the players come around this corner, theyâll be startled because they wonât see you. However, once they pass the curtain, your pursuer will jump out and chase them down this next hallway.â
âAnd what do I do?â Candace asked.
âYouâre going to move on to another scene a quarter of the way through the maze,â Tish said, guiding her through the parts of the maze the players wouldnât see. âYou can watch from here using this angled mirror, then youâll run past them again.â
Candace nodded, checking the mirror.
âSee, the idea is that each group will see you five times, including the finale where the psycho catches you.â
âHe catches me?â
âYes. The players escape, but you are not so lucky.â
Tish walked her through the maze, showing her where to run, hide, wait, and watch. At last they came to a scene with part of a crashed Ferris wheel on the ground. The final psycho was there, and they rehearsed him catching Candace and standing behind her with an arm around the upper part of her chest and shoulders as she screamed and struggled.
Candace was a little nervous, but the guy inside the suit â whose name was Ray â was really nice and gentle. They practiced the catch a dozen times until she felt comfortable with it.
âOkay, you think you have it?â Tish asked.
âI think so,â Candace said.
âGreat.â Tish looked at her watch. âItâs just about time for us to run through it all for our test
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