The Prisoners of Time

The Prisoners of Time by Joe Dever Page A

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Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
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pay after receiving Ookor hospitality.
    ‘We can go now, yes?’ he says, wiping his mouth on his sleeve. You nod your reply and he in turn barks an order to his company to return to their chariots.
    As your chariot pulls away from her village the old fortune teller waves farewell and you return her gesture with a smile.
    Turn to 117 .

98
    Your silent surrender seems to anger the leader. It is as if you were in some way insulting his honour by refusing to answer him or take up a weapon in defence of your life. He bellows his contempt and, in a fit of rage, releases from his silver rod a charge of raw power that lances through your chest. Death is instantaneous.
    Your life and your quest end here on the Zhamin Plateau of the Daziarn.

99
    Rapidly you succumb to the deadly toxins suspended in the vapour, and sink into a coma induced by the poison now circulating in your blood. Your senses grow numb and consciousness fades as you begin your journey into the timeless oblivion of death.
    Your life and your quest end here.

100
    Suddenly the visions are obscured by a dazzling light which shines so brilliantly that you are forced to shield your eyes against the glare. Many moments pass before you can make out the shape of what looms above: it is the huge face of a mighty warrior, strong and wise, whose golden eyes stare down at you with supernatural majesty. A kindly smile softens his heroic features and a voice, deep and wondrous, rumbles from his throat.
    ‘In this age of darkness you have been chosen to fulfil the quest of the Magnakai. Be true to the quest, for the greatness born within you can save your people and right the imbalance which threatens to destroy your world. Doubt not your purpose nor your strength, for inside you there burns a flame that can light the hopes of future men for all time.’
    The divine radiance of his being and the gravity of his words fill you with wonderment, for your senses tell you that you are now in the presence of your creator — the immortal God Kai.
    Turn to 51 .

101
    You leap over the bodies of the dead Agtah and press on with your search. Ahead you see a glimmer of gold in the pale blue luminescence and you thrust your hand towards it into the mist. A tingling sensation runs the length of your arm, filling your body with an incredible sense of strength and well-being as you close your hand around the Lorestone and hold it up before your eyes.
    Restore your ENDURANCE score to its original level and turn to 90 .

102
    You are powerless to prevent the Beholder's psychic intrusion, but at least the ordeal is mercifully short: lose 3 ENDURANCE points. He scans your mind thoroughly. Then, with a blink of his eyes, he ceases his psychic probing and a smile spreads slowly across his withered grey face.
    Turn to 23 .

103
    You are in combat with a pack of slimy chaos-beasts intent on eating you alive!
    Amphibian Agtah: COMBAT SKILL  30    ENDURANCE  56
    These creatures are immune to Mindblast (but not Psi-surge).
    You may evade combat after three rounds by running back to the Grand Sepulchre and attempting to force your way in: turn to 298 .
    If you win the combat, turn to 71 .

104
    The bolt penetrates your chest and knocks you backwards into the undergrowth. The canopy of branches spins before your eyes and, as you gasp for breath, you taste blood and feel a terrifying numbness spread through your body. There is no pain as you slip gently into the oblivion of death.
    Your life and your quest end here.

105
    You release the taut bowstring and send your Arrow streaking towards the amber eye, but it misses its intended target by a hand's breadth and ricochets harmlessly off the creature's stone-hard scales. The creature emits a loud, gurgling croak as it edges forward, forcing you to drop your Bow and draw a hand weapon in readiness to receive its attack.
    Khozinda: COMBAT SKILL  32    ENDURANCE  48
    If you win the combat, turn to 245 .

106
    You find it impossible to resist the

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